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Leveling progress
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Overview
The Ranger is a bow DPS that fights from about 20 metres — the range of almost every skill it has. Its damage is top-tier, but survivability and utility are low, so positioning is everything.
The build in one sentence
Buff up, keep
Marking Shot (Precision: +300 Critical Hit and +35% Deadshot damage) on the target, and hold three buttons:
Snipe, the macro and a charged
Deadshot.
This guide follows Whelps — a Ranger main at 1M CP on the Korean servers who also played the global test — and his Season 1 endgame PvE build on questlog.
Patch Season 1. The build is checked against guides from the global servers: 4 stigmas, cap 20.
Global Season 1: what changes
Global Season 1 has run on its own servers since October 5, 2026, and it differs from the Korean and Taiwanese servers many guides were made on. What that means for the Ranger:
- Four stigma slots, the last at level 37 — no fifth slot at 45 in Season 1, so
Explosive Arrow is an alternative for the fourth, not an extra. - Only a few skills reach 20. Skills cap at 10 from points; Daevanion adds 4, rings 2 and arcana up to 4. In Season 1 plan for Deadshot and Gale Arrow at 20, and a third one if your arcana roll well.
- Accuracy for the raid: in Korea the target for Ludra was about 1,300 — use it as a guide when you get there.
- PvP: without Heroic gear the gap between players is smaller than on KR/TW, so timing and positioning decide more.
Skills
?Each skill card shows the specializations to take under its description; the dashed “20” chip is the pick for the third slot at skill level 20. “All specializations” lists every option.Thanks!Specialization slots open at 8, 12 and 20 (16 adds a new option but no slot) — every one of those levels is a power spike. Level actives first, passives after.
-
Deadshot 20Charged nuke — always fully charged, always under Precision. Before 20 take the first two; swap the mobile pick for the +50% damage one if you don't need to move while charging. Fubgun (global) goes for the biggest crits instead: Skill Speed and Ignore Block and Evasion at 16, the damage pick at 20 — mobile only where a fight needs it.- 8+30% Skill Speed
- 8Changes to mobile skill
- 16[Deadshot] grants extra damage on hit
All specializations
- 8Removes MP consumed
- 8+30% Skill Speed
- 8Changes to mobile skill
- 12Ignores Block and Evasion and lands as Multi-Hit
- 16[Deadshot] grants extra damage on hit
-
Gale Arrow 20Combat Speed and damage buff. Before 20 take the Combat Speed pick and −10s cooldown (before 16: +5s duration) — Fubgun skips mobility until the third slot, because without it the buff stays up all the time.- 8Changes to mobile skill
- 12Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hit
- 16-10s cooldown
All specializations
- 8+5s duration
- 850% chance to inflict Knock Back on hit
- 8Changes to mobile skill
- 12Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hit
- 16-10s cooldown
-
Drill Dart 16At least 16. For a boss that needs sustain, take the HP absorb instead of Skill Speed.- 8+20% Skill Speed
- 16Activates [Drill Dart] 1 extra time
All specializations
- 8Absorbs 3% HP
- 8+2s Bleed duration
- 8+20% Skill Speed
- 12Multi-Hit on hit
- 16Activates [Drill Dart] 1 extra time
-
Snipe 16Basic attack: shortens Deadshot and adds the Tempest Arrow chain. At 20 add Multi-Hit.- 12-1s [Deadshot] cooldown on hit
- 16Adds [Tempest Arrow] Chain Skill
All specializations
- 8+20% MP restored
- 8Absorbs 0.7% HP
- 8+50% Multi-Hit on hit
- 12-1s [Deadshot] cooldown on hit
- 16Adds [Tempest Arrow] Chain Skill
-
Tempest Shot 16Top damage contributor, but 16 is enough — you'll be crit-capped anyway. PvP players push it to 20 for the knockback.- 8Deals up to 12% more damage when less targets are hit
- 16+20% Skill Speed
All specializations
- 8-20% MP consumed
- 8+10% skill Critical Hit
- 8Deals up to 12% more damage when less targets are hit
- 125% chance to inflict Knock Back on Critical Hit
- 16+20% Skill Speed
-
Snare Shot 1212 comes almost free from the Daevanion board.- 8+20% Skill Speed
- 8Changes to mobile skill
All specializations
- 8+20% Move Speed reduction
- 8+20% Skill Speed
- 8Changes to mobile skill
- 12Adds [Shackling Arrow] Chain Skill
- 16+2s Slow and Root duration
-
Marking Shot 12+5% Perfect Chance, +5s duration.- 8+5% Perfect Chance for the duration
- 8+5s duration
All specializations
- 8+5% Perfect Chance for the duration
- 830% chance to inflict Knock Back on hit
- 8+5s duration
- 12+1 consecutive use
- 16Ignores Block and Evasion and lands as a Critical Hit
-
Burst Arrow 12+50% Multi-Hit on top of its own 50%, so every hit lands as Multi-Hit (Moxsy), and +20% on a single target. At 20 add the cooldown-reset chance.- 8+50% Multi-Hit on hit
- 12Up to +20% damage when less targets hit
- 2025% chance to reset cooldown on hit
All specializations
- 8Absorbs 10% HP
- 8+50% Multi-Hit on hit
- 8Changes to mobile skill
- 12Up to +20% damage when less targets hit
- 1625% chance to reset cooldown on hit
-
Explosion Trap 12Only for pulling trash together (e.g. Transcendence runs).- 8Pulls enemies on explosion
- 8Extra damage after 3s on hit
All specializations
- 8Pulls enemies on explosion
- 8+1s Stun duration
- 8Extra damage after 3s on hit
- 12+20% Stun Chance
- 16+1 consecutive use
-
Suppressing Arrow 12Only for its stun — fine while leveling, unused in endgame PvE.- 8+50% Multi-Hit on hit
- 8+20% Skill Speed
All specializations
- 8+50% Multi-Hit on hit
- 8+1s Stun duration
- 8+20% Skill Speed
- 12+20% Stun Chance
- 1625% chance to reset cooldown on hit
-
Defiance 12At 16: the third and fifth picks.- 8Restores 1000 Stamina on using [Defiance]
- 8Restores 20% HP on using [Defiance]
All specializations
- 8Adds [Lightning Arrow] Chain Skill
- 8Restores 1000 Stamina on using [Defiance]
- 8Restores 20% HP on using [Defiance]
- 12+2s Tenacity duration
- 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
-
Arrow Scattershot early 12Only usable on Staggered bosses. Whelps doesn't level it: in his endgame rotation the other skills do more. aLuckyRO and LordRobson take it to 12 on day one for Multi-Hit in the stagger window — fine while points are cheap, the first thing to drop later.- 8Changes to mobile skill
- 12Multi-Hit on hit
All specializations
- 8Absorbs 5% HP
- 8Restores 120 MP on hit
- 8Changes to mobile skill
- 12Multi-Hit on hit
- 16-1s all cooldowns on hit
Passives
Thanks!
Focused Eye (damage boost) and
Hunter's Resolve (crit damage) are the only ones that really matter;
Hunter's Soul is third.
- Then the offensive ones:
Concentrated Fire,
Rooting Eye,
Melee Fire. - Then
Vigilant Eye (Max HP) and
Revitalization Contract (heal at 10% HP).
Unyielding Resolve and
Wind Vigor are nearly useless — level them with leftover points.
Gear & stats
Thanks!Gear is simple: go for the highest item level. Endgame means crafted weapon, guard and accessories, Ludra bracelets and dungeon armor.
| Slot | Must-have soul binds |
|---|---|
| Weapon, guard | Combat Speed, Weapon Damage Boost, Damage Boost, Might (+ Multi-Hit if crafted) |
| Helm, cloak | Double Chance, Attack Increase |
| Shoulders | Double Chance, Critical Damage Boost |
| Chest | Damage Boost |
| Legs | Attack Increase, Damage Tolerance |
| Gloves / boots | Combat Speed / Move Speed |
| Earrings / necklace | Move Speed + Might / Combat Speed + Might |
| Rings |
- Accuracy is the second stat. Parried hits lose over half their damage, and a Ranger can't always attack from behind. Aim for ~1,100–1,200 (supports add +100).
- Remaining slots: Attack, Critical Hit or Focused Eye — keep whichever you rolled first. Critical Hit is easier to cap for a Ranger (+300 from Marking Shot).
- Manastones: one yellow Attack line is enough for Season 1; don't chase front/back attack sets.
- Only roll soul binds on armor that already has one of the must-haves.
- Bow and guard at +10 at all times, and basic manastones in every piece (N → Manastones) — cheap raw stats (Fubgun).
Titles — which one to equip in each slot: After level 45 → Titles.
Arcana
Thanks!Arcana are how skills get past 16. The goal is +4 on
Deadshot and
Gale Arrow; a +4 roll on
Snipe gives you a third skill at 20.
| Card | Type | Roll for |
|---|---|---|
| Grail | Vigor | Deadshot, Gale Arrow (wild card: can roll anything) |
| Parchment | Vigor | Snipe, Tempest Shot (Drill Dart, Burst Arrow as filler) |
| Compass | Death or Freedom | Deadshot, Gale Arrow |
| Bell | Destruction | Hunter's Resolve |
| Mirror | Wisdom | Focused Eye |
Arcana come from Transcendence stage 4 and are pure RNG — don't stress; the system is likely to change in Season 2.
Daevanion boards
Thanks!You'll eventually fill almost every board, so don't over-plan. Each blue node gives +1 level to its skill.
- 1. Blue nodes that take actives to 12 (unlocks their second specialization):
Deadshot,
Snipe,
Gale Arrow,
Drill Dart,
Burst Arrow. - 2. Offensive orange nodes in the board corners — Combat Speed, cooldown reduction. Take the shortest path and grab skills on the way.
- 3. Attack, Critical Hit,
Focused Eye and
Hunter's Resolve nodes; then the rest (defense: Defense, HP, Crit Resist). - At the very end, route around MP+50 nodes. Resetting a board is cheap.
- Priority: blue nodes for
Deadshot,
Snare Shot,
Suppressing Arrow,
Marking Shot,
Defiance. - No Ariel on global: there are five boards, and the level-45 one, Azphel, gives only PvP Damage Boost and Tolerance — in PvE finish the first four.
- Azphel (level 45) is all PvP Damage Boost and Tolerance — take it, and Triniel earlier.
| Board | Unlock | Orange nodes |
|---|---|---|
| Nezekan | Lv 12 | Combat Speed, Cooldown Reduction |
| Zikel | Lv 20 | Damage Boost, Damage Tolerance |
| Vaizel | Lv 30 | Critical Damage Boost and Tolerance |
| Triniel | Lv 40 | Multi-Hit Chance and Resist |
| Azphel | Lv 45 | PvP Damage Boost and Tolerance — no skill nodes |
The route on the boards
The real global boards from the game data. Gold marks the cheapest path from Start to the nodes this guide takes — the blue nodes of the priority skills and the orange nodes; hover any node to see what it gives.
284 points in total skill levels
Drill Dart +4Snipe +4Burst Arrow +4Gale Arrow +4Deadshot +4
on the way:Wind Vigor +3Snare Shot +2Melee Fire +2Hunter's Soul +2Vigilant Eye +1Hunter's Resolve +1Rooting Eye +1Marking Shot +1Unyielding Resolve +1Focused Eye +1
416 ×
Daevanion Crystal — the most you can get for the four PvE boards where they come from
- Levels 12–45:
Daevanion Crystal ×136. - Sealed dungeons (the ? on the map):
Daevanion Crystal ×122. - Regional side quests:
Daevanion Crystal ×58. - Shugo Festival Shop:
Daevanion Crystal ×50 per character for
Centuryroot Token ×10,500 in total — the price rises in four steps: 10 for 50, 10 for 100, 15 for 200, 15 for 400. - Nightmare Shop (Growth tab):
Daevanion Crystal ×50 per character for
Phantasmal Fragment ×15,000 in total (300 each). - The boards cost more: Nezekan, Zikel and Vaizel 134 each, Triniel 168 — 570 in total, so you can't fill them all. The route above takes the nodes that count first.
- Dungeons on the enemy faction's side give nothing for these boards. The Azphel board (level 45) is PvP only and has its own
Daevanion Crystal: Azphel — it is not counted here.
The route shown first is the recommended one. Drag the slider to see the path node by node; past the recommended amount it only fills the rest of the board in a generic order (orange nodes, Attack and Critical Hit, other skills, defense, MP last) — plan those nodes yourself and skip the passives your build doesn't use. Reset brings back the recommended route.
stat · 1 passive · 2 skill · 3 special · 4 stat · 2–3 route
404 points in total skill levels
Suppressing Arrow +4Snare Shot +4Defiance +4Marking Shot +4Deadshot +4
on the way:Focused Eye +3Hunter's Soul +3Wind Vigor +2Hunter's Resolve +2Melee Fire +2Vigilant Eye +1Gale Arrow +1Drill Dart +1Unyielding Resolve +1Concentrated Fire +1Rooting Eye +1
The route shown first is the recommended one. Drag the slider to see the path node by node; past the recommended amount it only fills the rest of the board in a generic order (orange nodes, Attack and Critical Hit, other skills, defense, MP last) — plan those nodes yourself and skip the passives your build doesn't use. Reset brings back the recommended route.
stat · 1 passive · 2 skill · 3 special · 4 stat · 2–3 route
Boards and costs come from the global client data (questlog.gg); the path is calculated, not taken from a video. Check the in-game board before committing a full route.
Stigmas
Thanks!Level them evenly first — 5 / 5 / 5, then 10 — to hit each breakpoint. Once you have the points for Vaizel's Authority 20, reset and put it there first: that's when the Ranger clicks. Then Bow of Blessing, Supporting Fire and Griffon Arrow to 20 in turn.
Fubgun (global): start with 15 / 10 / 10 / 5 (Vaizel's Authority, Bow of Blessing, Supporting Fire, Explosive Arrow); after Vaizel's Authority 20 his next points go to Bow of Blessing 15. Vaizel's Authority 20 only pays off with enough Critical Hit — test it on a training dummy before you commit.
-
Vaizel's Authority Lv 20×1.5 Focused Eye and Hunter's Soul; at 20 every crit has a 50% chance to cut all cooldowns by 1s — a huge DPS jump.- 5+10% Perfect Chance for the duration
- 10x1.5 [Focused Eye] effect for the duration
- 15x1.5 [Hunter's Soul] effect for the duration
- 2050% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
All specializations
- 5+10% Perfect Chance for the duration
- 10x1.5 [Focused Eye] effect for the duration
- 15x1.5 [Hunter's Soul] effect for the duration
- 2050% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
-
Bow of Blessing Lv 10 20Multi-Hit, Attack from crit, Critical Damage and Double Chance.- 5+50% Multi-Hit Chance for duration
- 10Increases Attack proportional to Critical Hit for the duration
- 15+20% Critical Damage Boost for the duration
- 20+7% Double Chance for the duration
All specializations
- 5+50% Multi-Hit Chance for duration
- 10Increases Attack proportional to Critical Hit for the duration
- 15+20% Critical Damage Boost for the duration
- 20+7% Double Chance for the duration
-
Supporting Fire Lv 10 20An orb that shoots alongside you; same cooldown as Vaizel's, so they can share a button.- 5+25% activation chance
- 10+15s duration
- 15-30s cooldown
- 20Critical Hit on hit
All specializations
- 5+25% activation chance
- 10+15s duration
- 15-30s cooldown
- 20Critical Hit on hit
-
Griffon Arrow Lv 10 20Crimson Flames DoT; opens the macro line.- 5Changes to mobile skill
- 10+5s Damage over Time duration
- 15Enhanced Crimson Flames - Extra damage when hit while afflicted with Crimson Flames
- 20-50% Damage over Time intervals
All specializations
- 5Changes to mobile skill
- 10+5s Damage over Time duration
- 15Enhanced Crimson Flames - Extra damage when hit while afflicted with Crimson Flames
- 20-50% Damage over Time intervals
-
Explosive Arrow alt. · 4th slotAn equal alternative to Griffon Arrow: LordRobson rates their damage about the same, and aLuckyRO runs Explosive Arrow at 5 (−15s cooldown) instead of Griffon on day one. Moxsy's leveling set uses it too. Fubgun: Explosive Arrow is stronger until Griffon Arrow reaches 15, which takes a long time on global. If a fifth slot opens at 45, take both.- 5-15s cooldown
- 10+10% additional damage to targets afflicted with Slow or Root
All specializations
- 5-15s cooldown
- 10+10% additional damage to targets afflicted with Slow or Root
- 15Critical Hit on hit
- 20+20% additional damage to targets afflicted with Slow or Root
-
Arrow Storm levelingAoE for packs while leveling.- 5Up to +20% max damage when more targets hit
All specializations
- 5Up to +20% max damage when more targets hit
- 10Inflicts Slow for 10s on hit
- 15+1s Stun duration
- 20+25% Stun Chance
270 ×
Stigma Shard — from the shops, plus a few for levels and the story where they come from
- Abyss shop:
Stigma Shard ×50 per step, four steps per character (200 in all) —
Abyss Points ×10,000, 15,000, 20,000 and 25,000 each. - Nightmare Shop (Growth tab):
Stigma Shard ×35 per character for
Phantasmal Fragment ×1,500 each — 52,500 in total. - Shugo Festival Shop:
Stigma Shard ×35 per character for
Centuryroot Token ×300 each — 10,500 in total. - Levels and the main story give a few more.
Rotation & macro
?The macro key is not bound by default: bind it in Settings → Key Settings → General → Macro. Bind it to RMB — then you hold it together with the basic attack on LMB.Thanks!AION 2 has two separate tools, and the build uses both:
- Hotbar line — several skills stacked on one hotbar button. Pressing it casts the highest-priority skill that's ready, and in AION 2 the bottom slot has the highest priority. The cards show each line top to bottom as in the game.
- In-game macro — while you hold its key, it presses your hotbar lines in order and cancels animation tails. Skills on cooldown are skipped.
1. Hotbar lines
Only these two lines matter; they can sit in any hotbar slots.
-
3
Burst Arrow
-
2
Snare Shot
-
1
Griffon Arrow
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Snare Shot slows the target so Burst Arrow can hit.
-
3
Tempest Shot
-
2
Drill Dart
-
1
Gale Arrow
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Tempest Shot fills every gap.
2. In-game macro
Skill window → Macro: add the Griffon line, then the Gale line, 10 ms each (some players find a sweet spot between 10 and 20 ms — test it). Bind the macro to RMB in Settings → Key Settings → General → Macro.
- 1Griffon line1 · 10 ms
- 2Gale line2 · 10 ms
- Use AION 2 control mode — the in-game macro is restricted in AION 1 mode.
- Turn skill queue on in the combat control settings.
- Give
Deadshot a second key in Key Settings → Quick Slot (a side mouse button).
3. What you actually press
- OpenerBuffs by hand —
Bow of Blessing,
Supporting Fire +
Vaizel's Authority (one button, same cooldown) — then
Marking Shot and a fully charged
Deadshot. - Hold
Snipe on LMB, the macro on RMB and
Deadshot on the side button — all three at once. - Keep up
Marking Shot — recast when Precision drops below ~3s (watch the buff bar). Precision: +5% Perfect Chance, +300 Critical Hit, +35% Deadshot damage. It lasts 15s — recasting it more often is a DPS loss. - On cooldownThe buffs again.
Another option: Fubgun's macro (global)
Fubgun's bar (video of Oct 9, frames 2:10 and 3:00): Burst Arrow moves into the Drill line,
Explosive Arrow replaces Griffon Arrow, and the buffs sit on one key you press yourself.
-
3
Explosive Arrow
-
2
Snare Shot
-
1
Gale Arrow
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Gale Arrow on cooldown, Snare Shot for the slow, Explosive Arrow on top.
-
3
Tempest Shot
-
2
Burst Arrow
-
1
Drill Dart
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Drill Dart first, then Burst Arrow; Tempest Shot fills the gaps.
- 1Gale lineQ · 10 ms
- 2Drill lineT · 10 ms
- Hold
Snipe on LMB and the macro on RMB together, the whole fight. The T key itself is never pressed — only the macro uses it. - By handThe buff line on 1 at the right moment,
Marking Shot every 15s,
Deadshot on cooldown.
Lazy version for the open world and easy dungeons: put Burst Arrow at the bottom of the buff line on 1 and add that line to the macro — the buffs then fire on their own. Pressing them yourself is more damage, and in raids it matters.
Recap
Thanks!- Skills: Deadshot and Gale Arrow 20; Drill Dart, Snipe, Tempest Shot 16; the rest 12; Explosion Trap and Suppressing Arrow only when needed (pulling mobs together, a stun) — in endgame PvE you can skip them; Arrow Scattershot not at all.
- Stigmas: Vaizel's Authority 20 first, then Bow of Blessing, Supporting Fire, Griffon Arrow; Explosive Arrow as the alternative fourth.
- Passives: Focused Eye, Hunter's Resolve, then Hunter's Soul.
- Stats: Accuracy to the cap, then Attack / Critical Hit.
- Arcana: +4 on Deadshot and Gale Arrow.
How to fight while leveling
Thanks!Leveling and the first days at 45 follow Moxsy's Ranger guide (global, October 5), made with the help of JohnPal, a Ranger with Korea and Taiwan experience.
- Packs: most Ranger skills hit only within 4 m of the target, so don't kill mobs one by one. Tag several with
Snipe to pull them, then
Marking Shot and
Explosion Trap to drag them together, then the macro. - Elites:
Marking Shot first — Precision stays for the whole fight — then the macro, and a fully charged
Deadshot on the biggest target. Never waste Deadshot on trash while an elite is up. - Stagger:
Suppressing Arrow when the boss is close to being stunned. Skip
Arrow Scattershot: holding it on a staggered boss does less than the normal rotation. - Mana:
Snipe restores MP — weave it all the time.
What to level first
?Each skill card shows the specializations to take under its description; the dashed “20” chip is the pick for the third slot at skill level 20. “All specializations” lists every option.Thanks!-
Snipe 8 12Your basic attack: +20% MP restored at 8, −1s Deadshot cooldown on hit at 12. Level it together with Tempest Shot.- 8+20% MP restored
- 12-1s [Deadshot] cooldown on hit
All specializations
- 8+20% MP restored
- 8Absorbs 0.7% HP
- 8+50% Multi-Hit on hit
- 12-1s [Deadshot] cooldown on hit
- 16Adds [Tempest Arrow] Chain Skill
-
Tempest Shot 12Early damage: +10% skill Critical Hit and +12% on a single target. Level it together with Snipe.- 8+10% skill Critical Hit
- 8Deals up to 12% more damage when less targets are hit
All specializations
- 8-20% MP consumed
- 8+10% skill Critical Hit
- 8Deals up to 12% more damage when less targets are hit
- 125% chance to inflict Knock Back on Critical Hit
- 16+20% Skill Speed
-
Deadshot 12 16Rush it whenever you can — the mobile pick and +30% Skill Speed are a huge damage jump. A charged skill: cast it by hand, the macro only fires the first charge.- 8+30% Skill Speed
- 8Changes to mobile skill
All specializations
- 8Removes MP consumed
- 8+30% Skill Speed
- 8Changes to mobile skill
- 12Ignores Block and Evasion and lands as Multi-Hit
- 16[Deadshot] grants extra damage on hit
-
Gale Arrow 12Mobile, and the pick that raises Combat Speed — speed is the Ranger's key stat.- 8Changes to mobile skill
- 12Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hit
All specializations
- 8+5s duration
- 850% chance to inflict Knock Back on hit
- 8Changes to mobile skill
- 12Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hit
- 16-10s cooldown
-
Drill Dart 12Hits hard, restores MP on crit, bleeds and heals, on a short cooldown. Guaranteed Multi-Hit, and +20% Skill Speed when it lands as one.- 8+20% Skill Speed
- 12Multi-Hit on hit
All specializations
- 8Absorbs 3% HP
- 8+2s Bleed duration
- 8+20% Skill Speed
- 12Multi-Hit on hit
- 16Activates [Drill Dart] 1 extra time
-
Burst Arrow 12Big hit: with +50% Multi-Hit on top of its own 50% it always lands as Multi-Hit; mobile; slows and roots.- 8+50% Multi-Hit on hit
- 8Changes to mobile skill
All specializations
- 8Absorbs 10% HP
- 8+50% Multi-Hit on hit
- 8Changes to mobile skill
- 12Up to +20% damage when less targets hit
- 1625% chance to reset cooldown on hit
- Order: Snipe and Tempest Shot evenly, then Drill Dart, Gale Arrow and Burst Arrow as they unlock; Deadshot whenever a level is available.
- Passives after the skills:
Focused Eye and
Hunter's Resolve first, then
Hunter's Soul,
Rooting Eye and
Concentrated Fire — your many slows, roots and damage over time feed the last two. - Stigmas:
Vaizel's Authority,
Bow of Blessing,
Supporting Fire and
Explosive Arrow evenly to 5. After 45 a reset is free: put everything into Vaizel's Authority until it reaches 20 — the biggest power spike a Ranger gets. - Daevanion: the skill nodes of your big damage skills first, then the other skills, then passives; skip Critical Hit Resist nodes.
Step by step: JohnPal's Ranger leveling and Daevanion planner → · written Ranger guide by Allyria →
Leveling macro
?The macro key is not bound by default: bind it in Settings → Key Settings → General → Macro. Bind it to RMB — then you hold it together with the basic attack on LMB.Thanks!Moxsy's setup (frame 13:32): buffs and bursts live in two lines the macro presses, Snipe and Deadshot stay on the mouse.
-
4
Supporting Fire
-
3
Bow of Blessing
-
2
Vaizel's Authority
-
1
Burst Arrow
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Burst Arrow first; when it is on cooldown, every buff fires the moment it is ready.
-
3
Snare Shot
-
2
Explosive Arrow
-
1
Gale Arrow
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Gale Arrow, Explosive Arrow, and Snare Shot for the slow that Burst Arrow needs.
-
2
Tempest Shot
-
1
Drill Dart
In-game order, top to bottom. 1 = highest priority — the bottom slot.
Drill Dart on cooldown, Tempest Shot fills the gaps.
In-game macro, every step with a 10 ms delay:
- 1Gale lineQ
- 2Drill line4
- 3Burst line8
- 4Drill line4
The second Drill Dart step does nothing extra yet — in Moxsy's test the damage was the same — but it pays off once the stigmas reach 15. Hold
Snipe on LMB together with the macro;
Deadshot is charged by hand.
Another option: Grobs' early lines
-
2
Explosive Arrow
-
1
Griffon Arrow
In-game order, top to bottom. 1 = highest priority — the bottom slot.
-
3
Tempest Shot
-
2
Gale Arrow
-
1
Drill Dart
In-game order, top to bottom. 1 = highest priority — the bottom slot.
In-game macro: Line 1 → Line 2, 10 ms each. Once your skills reach 12–16, switch to the full setup in the PvE tab.
Sources
- Whelps — AION 2 Ranger guide and his S1 endgame PvE build on questlog — the build this guide follows (skills, stigmas, macro, gear, arcana)
- TitanTheF — AION 2 progression sheet (Ranger tab) and his 45+ build on aion2t — earlier global build (skill levels, leveling)
- questlog.gg — skill & stigma data from the global client
- 7MMO — full Korean PvE build (skills, stigmas, macro)
- Vortex Gaming — Korean post-patch stigma setup
- Game8 — skill unlock levels, rotation basics
- Gamers Together — PvP approach
- DCInside AION 2 gallery — Korean player posts on the current meta and stigmas (anonymous authors, no single link)
- nemobek.github.io/aion2-guide (TitanTheF's table) — leveling route
- Grobs — AION 2 Macro Guide — how hotbar lines and the in-game macro work
- Moxsy — ULTIMATE RANGER GUIDE! (Leveling, Macros, Rotation & More!) — the Leveling mode: pulling packs, what to level first, his hotbar and macro (made with JohnPal)
- aLuckyRO — AION 2 Latest Ranger PVE Build for Global — early specializations, Explosive Arrow instead of Griffon, the Marking Shot → Gale Arrow → Deadshot combo
- LordRobson — Aion 2 Ranger - Build, Skills, Stigmas and Macros — confirms the stigmas (Griffon Arrow or Explosive Arrow as the fourth), Deadshot to 16 first, Marking Shot duration
- Fubgun — Endgame Ranger Guide. Macro/Stigma skills/daevanion board — a second macro option with his hotbar, Explosive Arrow over Griffon Arrow, Deadshot and Gale Arrow picks, the starter stigma levels, +10 bow and guard