AION 2 Global - Guides
Cleric

PvEPvPLeveling · Global Season 1

Cleric

The healer who levels by hitting: Chain of Torment marks the target, Condemnation punishes it, and every hit heals the party.

Updated: Patch: Season 1

Source: Kaeria (TW client) · aLuckyRO · Lucia · WhelpsSource: LuciaSource: Grobs · MMO Codex · Kaeria · Whelps

Who to watch: Lucia all creators →

Role
Healer · earth and lightning damage
Weapon
Mace
Difficulty
Medium

Found a mistake or know a better build or guide? Suggest a change.

Leveling progress

0/24 done

Tick steps as you go. Progress is saved in this browser, separately for each class.

Overview

In AION 2 dungeons the Cleric is a healer that has to deal damage: rewards depend on your contribution, and a Cleric who only heals can walk out with nothing. Your party has plenty of dodges and invulnerabilities of its own — top people up after hits, and put everything else into damage.

The build in one sentence

Earth Punishment makes Condemnation always crit, and a crit resets Condemnation — so it fires with no cooldown, while Divine Aura, Bolt and Noble Aura add damage on top.

This mode follows Kaeria's Cleric PvE video guide (Russian, recorded on the Taiwan client on September 28; she says it applies to global too), checked against the video frames on September 30, and against Lucia's guide (English, global, October 5 — a World's First Rank 1 Cleric at 2,160 item level). Skill picks are reversible for free — only arcana cost resources.

Patch Season 1. The build is checked against guides from the global servers: 4 stigmas, cap 20.

Overview

In PvP the Cleric keeps the PvE core — Condemnation reset by crits, Judgment Thunder, the heals — and changes what the stigmas and a few picks are for: crowd control, cutting the enemy's healing, and keeping the party alive through a burst.

The build in one sentence

Buff with Prayer of Amplification and Light of Protection, put Voice of Doom on the healer or the tank you are killing, and save Yustiel's Power for the moment the enemy bursts.

This mode follows the PvP part of Lucia's Cleric guide (English, global, October 5 — a World's First Rank 1 Cleric): stigmas for duels and group fights and the picks she changes for PvP. She promised a separate video on PvP combos; until then the rotation is the PvE one.

Patch Season 1. The build is checked against guides from the global servers: 4 stigmas, cap 20.

Global Season 1: what changes

Global Season 1 has run on its own servers since October 5, 2026, and it differs from the Korean and Taiwanese servers many guides were made on. What that means for the Cleric:

  • 4 stigma slots, capped at 20. Kaeria's Taiwan bar has more; the four in this guide are her picks for global. The level-25 tiers (such as Double Chance on Light of Protection) don't exist here.
  • You are paid for damage. Dungeon rewards depend on your contribution, so a Cleric who only heals can leave with nothing — this whole build is about dealing damage while healing on the side.
  • Bigger groups (5-player expeditions, 10-player sanctuaries): with a Chanter in the party your mantra doesn't stack with theirs — swap Light of Protection out.
  • Lower ping than on Taiwan: animations cancel better, so the macro can weave more basic attacks.

Active skills and passives are identical in the global and KR/TW data; stigmas lose their level-25 tier. The source video was recorded on the Taiwan client with English skill names.

Skills

?Each skill card shows the specializations to take under its description; the dashed “20” chip is the pick for the third slot at skill level 20. “All specializations” lists every option.

Almost everything goes into damage. The heals that matter need 16: Healing Light and Radiant Recovery.

Leveling order (Lucia): first the two skills you weave — Earth's Retribution and Judgment Thunder — then Condemnation, then the heals. After the regional quests at 45 every skill should be 12 or higher; from there take the specializations and push the heals.

  • Condemnation 16 20
    The most important skill on your bar: +12% on a single target and a cooldown reset on crit. At 20 add MP if mana is short, Multi-Hit if not.
    • 8Up to +12% damage when less targets hit
    • 12Resets cooldown on landing a Critical Hit with [Condemnation]
    • 20Multi-Hit on hit
    All specializations
    • 8Restores 100 MP on hit
    • 8Up to +12% damage when less targets hit
    • 820% chance to inflict Root for 3s
    • 12Resets cooldown on landing a Critical Hit with [Condemnation]
  • Divine Aura 16 20
    Underrated: it deals damage in parallel with you, so the longer it stays up the better. At 16 take the aura's attack speed and −10s cooldown, at 20 add +3s (Lucia). Option: Kaeria takes +3s instead of the attack speed at 16; for farming aLuckyRO takes the AoE pick (up to four mobs). Whelps (global) takes the AoE pick and −10s at 16, the same three as here at 20.
    • 8+50% [Divine Aura] attacking speed
    • 16-10s cooldown
    • 20+3s [Divine Aura] duration
    All specializations
    • 8-40% Move Speed for 3s to up to 4 enemies within 4m of the Aura
    • 8Changes to AoE Skill
    • 8+50% [Divine Aura] attacking speed
    • 16-10s cooldown
  • Bolt 16 20
    Your strongest hit. Charge it fully. +300 Skill Accuracy, so it almost always lands, and +30% skill speed; at 20 add the guaranteed crit (Lucia). Option: once your accuracy is high, Kaeria's +20% single-target pick does more than the accuracy. Whelps (global): +30% skill speed and the crit at 16, the +20% single-target pick at 20.
    • 8+300 Skill Accuracy
    • 8+30% Skill Speed
    • 20Critical Hit on hit
    All specializations
    • 830% chance to inflict Stun for 3s when fully charged
    • 8+300 Skill Accuracy
    • 8+30% Skill Speed
    • 12Up to +20% damage when less targets hit
  • Judgment Thunder 16
    Constant damage and animation cancel; the Divine Punishment pick roughly doubles it. At 20 add −20% MP.
    • 8Deals up to 12% more damage when less targets are hit
    • 16Activates [Divine Punishment] 1 extra time
    All specializations
    • 8-20% MP consumed
    • 8Deals up to 12% more damage when less targets are hit
    • 8-10% enemy Combat Speed for 5s on landing [Divine Punishment]
    • 1210% chance to inflict Root for 2s on landing [Divine Punishment]
    • 16Activates [Divine Punishment] 1 extra time
  • Lightning Strike Scattershot 16
    Only during Stagger, but every hit cuts all your cooldowns by 1s.
    • 12Multi-Hit on hit
    • 16-1s all skill cooldowns on hit
    All specializations
    • 8Absorbs 5% HP
    • 8Restores 120 MP
    • 8Changes to mobile skill
    • 12Multi-Hit on hit
    • 16-1s all skill cooldowns on hit
  • Healing Light 16
    Near-cooldownless quick heal: +2 uses and +2% HP (scales with heal boost). At 20 add −2s.
    • 8+2 consecutive uses
    • 12+2% HP restored
    All specializations
    • 8+2 consecutive uses
    • 8+20% amount healed when HP is 50% or less
    • 850% chance to remove 1 debuff
    • 12+2% HP restored
    • 16-2s cooldown
  • Radiant Recovery 16 20
    Your strongest heal outside stigmas; removes a debuff. Lucia: −3s cooldown and +10% Incoming Heal up to 16, then −3s and +5% HP — take it to 20 early. Option: +1 consecutive use instead of −3s, for two big heals in a row.
    • 8-3s cooldown
    • 16+5% HP restored
    All specializations
    • 8Removes up to 2 debuffs
    • 8+1 consecutive use
    • 8-3s cooldown
    • 12+10% Incoming Heal for 10s
    • 16+5% HP restored
  • Earth's Retribution 12 16
    Basic attack used to cancel animations: Discharge chance and −7s Bolt cooldown on Discharge — the more Discharge procs, the sooner Bolt is back. At 20 add Multi-Hit.
    • 8+20% [Discharge] Chain Skill trigger chance
    • 12-7s [Bolt] cooldown on landing [Discharge]
    • 20+50% Multi-Hit on hit
    All specializations
    • 8+20% MP restored
    • 8+20% [Discharge] Chain Skill trigger chance
    • 12-7s [Bolt] cooldown on landing [Discharge]
    • 16Ignores Block and Evasion
  • Debilitating Mark 12
    −15% Defense on the boss while the damage over time lasts; Lucia adds the 20% stun for crowd control in Transcendence. Option: the pick that lowers the boss's damage instead of the stun — Lucia isn't sure it works as described.
    • 8-15% target Defense for duration of Damage over Time
    • 8Has a 20% chance to inflict Stun on the target for 3s
    All specializations
    • 8Removes MP Consumed and restores 150 MP
    • 8-15% target Defense for duration of Damage over Time
    • 8Has a 20% chance to inflict Stun on the target for 3s
    • 12+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction
    • 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
  • Chain of Torment 14
    Exists to enable Condemnation; −10% PvE damage tolerance on the boss. Lucia takes the 20% knockdown for crowd control in Transcendence. Option: +3s damage over time when you don't need the knockdown. At 16 Whelps takes the tolerance reduction and the halved damage-over-time interval.
    • 8Has a 20% chance to inflict Knockdown on the target for 3s
    • 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
    All specializations
    • 8Slows target for 5s
    • 8+3s Damage over Time
    • 8Has a 20% chance to inflict Knockdown on the target for 3s
    • 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
    • 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
  • Light of Regeneration 12–16
    Recast on cooldown. +5% Incoming Heal; before 16 the second pick is +20% healing below 50% HP, at 16 the 5% tolerance pick.
    • 8+5% Incoming Heal during healing
    • 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
    All specializations
    • 8+5% Defense while healing
    • 8+20% amount healed when HP is 50% or less
    • 8+5% Incoming Heal during healing
    • 12+5% Move Speed during healing
    • 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
  • Defiance 12
    CC break; 10% HP and +2s immunity.
    • 8Restores 10% HP on using [Defiance]
    • 12+2s Tenacity duration
    All specializations
    • 8Adds [Blessing of Regeneration] Chain Skill
    • 8Restores 1000 Stamina on using [Defiance]
    • 8Restores 10% HP on using [Defiance]
    • 12+2s Tenacity duration
    • 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

Skills

?Each skill card shows the specializations to take under its description; the dashed “20” chip is the pick for the third slot at skill level 20. “All specializations” lists every option.

Skill levels and most picks are the same as in PvE. What changes for PvP:

  • Earth's Retribution 16 20
    The same Discharge and −7s Bolt picks; at 20 take Ignores Block and Evasion — in PvP your basic attack must land.
    • 8+20% [Discharge] Chain Skill trigger chance
    • 12-7s [Bolt] cooldown on landing [Discharge]
    • 20Ignores Block and Evasion
    All specializations
    • 8+20% MP restored
    • 8+20% [Discharge] Chain Skill trigger chance
    • 8+50% Multi-Hit on hit
    • 12-7s [Bolt] cooldown on landing [Discharge]
  • Chain of Torment 14
    20% Knockdown on top of the −5% PvP damage tolerance pick: the crowd control is worth more than damage over time.
    • 8Has a 20% chance to inflict Knockdown on the target for 3s
    • 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
    All specializations
    • 8Slows target for 5s
    • 8+3s Damage over Time
    • 8Has a 20% chance to inflict Knockdown on the target for 3s
    • 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
    • 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
  • Debilitating Mark 12
    −15% Defense and a 20% stun.
    • 8-15% target Defense for duration of Damage over Time
    • 8Has a 20% chance to inflict Stun on the target for 3s
    All specializations
    • 8Removes MP Consumed and restores 150 MP
    • 8-15% target Defense for duration of Damage over Time
    • 8Has a 20% chance to inflict Stun on the target for 3s
    • 12+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction
    • 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
  • Bolt 16
    +300 Skill Accuracy matters even more against players with Evasion.
    • 8+300 Skill Accuracy
    • 8+30% Skill Speed
    All specializations
    • 830% chance to inflict Stun for 3s when fully charged
    • 8+300 Skill Accuracy
    • 8+30% Skill Speed
    • 12Up to +20% damage when less targets hit
    • 16Critical Hit on hit
  • Light of Regeneration 16
    The tolerance pick gives 2.5% PvP damage tolerance while healing.
    • 8+5% Incoming Heal during healing
    • 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
    All specializations
    • 8+5% Defense while healing
    • 8+20% amount healed when HP is 50% or less
    • 8+5% Incoming Heal during healing
    • 12+5% Move Speed during healing
    • 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
  • Defiance 16
    Your answer to a stun or knockdown — in PvP it decides fights. Lucia: the picks don't matter much.
    • 8Restores 10% HP on using [Defiance]
    • 12+2s Tenacity duration
    All specializations
    • 8Adds [Blessing of Regeneration] Chain Skill
    • 8Restores 1000 Stamina on using [Defiance]
    • 8Restores 10% HP on using [Defiance]
    • 12+2s Tenacity duration
    • 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

Passives

  • Empyrean Lord's Grace — the most important one: Critical Damage, Double Chance and extra damage on every hit. As high as you can.
  • Earth's Grace — used to buff the party, now only you; still worth leveling.
  • Healing Enhancement — heal boost as a share of your Attack, so a Cleric builds Attack rather than Defense.
  • Radiant Benediction — heals nearby allies on attacks; take it if you go all-in on damage.
  • Warm Benediction and Immortal Veil are fine to have; Empyrean Lords' Benediction is for PvP.

Lucia levels these three first, before any other passive: Empyrean Lord's Grace, Healing Enhancement and Earth's Grace. Immortal Veil helps early and falls off once your armor scales.

First days (aLuckyRO): level Radiant Benediction — it heals the whole party every few seconds while they hit — and Healing Enhancement first. The crit passives pay off only once your gear gives Critical Hit; until then you barely crit.

Gear & stats

  • Gear lines: Might (attack and heal), Combat Speed, Damage Boost; Weapon Damage Boost and Precision are strong too. Skip status resists, evasion and defensive lines in PvE.
  • Weapon and guard (Lucia): Weapon Damage Boost, Might, Combat Speed, Precision. Gloves: Combat Speed; boots: Movement Speed. Accessories: Combat Speed, Might and Precision, plus one line for Earth's Grace or Empyrean Lord's Grace.
  • Rings: craft them as soon as you can — crafted rings have one more line for active skills. Fill every line with active skills: Condemnation, Radiant Recovery, Judgment Thunder, and Healing Light or Divine Aura.
  • Stats: Destruction, Wisdom (Double Chance), Illusion (cooldowns), Time (Combat Speed), Freedom (accuracy), plus Death (Critical Hit) — Kaeria's own pick, a Cleric is always short on crit; Might, Precision, Constitution. Lucia's four: Time, Illusion, Space, Destruction.
  • For the Ludra raid: at least 1,000 Accuracy and 1,000 Critical Hit.
  • Wings: Talisra Wings (Attack 60, Defense 400, Accuracy 35, −4% cooldowns) from the season shop for about 250,000 season points — save the points for them.

Genus Insight

Get every pet to level 3 early: killing pets you have leveled gives the crystals for these lines. Lucia's picks for each wheel:

SlotTake
1, 5Attack Bonus (5: or Max Attack)
2, 8HP
3, 6, 9Accuracy, or Block if your accuracy is already high
4The damage line of that wheel: Damage Boost, Perfect Chance, Back Attack Damage
7Regeneration or Endurance
SpecialDouble Chance

Roll for the highest value and lock a line only when it is close to the maximum — and never before the wheel is level 9–10.

Titles — which one to equip in each slot: After level 45 → Titles.

Gear & stats

  • Gear lines as in PvE — Weapon Damage Boost, Might, Combat Speed, Precision on the weapon and guard; accessories Combat Speed, Might, Precision.
  • Genus Insight: Critical Hit Resist instead of HP on slot 2, and Front Attack Damage Boost on the damage slot of that wheel — in PvP you face the target.
  • Azphel, the level-45 Daevanion board, is all PvP Damage Boost and Tolerance — fill it for PvP.

Arcana

ArcanaSet / statRoll for
ChaliceVigor (Combat Speed)Anything that takes your key skills to 16 → 20
ParchmentDestiny or LifeCondemnation, Radiant Recovery, Earth's Retribution, Bolt
CompassDeath or FreedomLightning Strike Scattershot, Healing Light, Divine Aura, Judgment Thunder
BellDestructionEmpyrean Lord's Grace (avoid Survival Willpower)
MirrorWisdom (damage) or Illusion (cooldowns)Earth's Grace, Healing Enhancement

Set bonuses: collect 2 + 2, or four cards of Primal Vigor (+60 PvE Attack with two, +150 with four, while your HP is 70% or more). Early on a card with the right skills beats a card from the right set — fix the sets later.

Daevanion boards

Daevanion takes your skills from 10 to 14 and adds stats. Each blue node gives +1 level to its skill.

  • Priority: orange Cooldown and Combat Speed nodes first, then Attack and Critical, then the blue skill nodes, then the defensive orange nodes, passives last.
  • Critical Damage Tolerance and Multi-Hit Resist do nothing in PvE — bosses don't crit or multi-hit.
  • Resetting a board is cheap, and you will rebuild it many times.
  • Lucia's order: on Nezekan and Zikel take all four corners and your skills; on Vaizel and Triniel skip the corners and go straight for the active skills you use.
  • Whelps' order: first the blue nodes that take your active skills to 12 — the second specialization slot is a big power spike; then the orange attack nodes (Combat Speed, Cooldown Reduction, Damage Boost, Critical Damage Boost, Multi-Hit Chance), the Empyrean Lord's Grace and Earth's Grace nodes, Attack and Critical, and only then the defensive ones (Damage Tolerance, Critical Damage Tolerance, HP, Defense). Avoid the MP +50 nodes where you can.
  • Azphel (level 45) is all PvP Damage Boost and Tolerance — take it for PvP.
  • No Ariel on global: there are five boards, and the level-45 one, Azphel, gives only PvP Damage Boost and Tolerance — in PvE finish the first four.
BoardUnlockOrange nodes
NezekanLv 12Combat Speed, Cooldown Reduction
ZikelLv 20Damage Boost, Damage Tolerance
VaizelLv 30Critical Damage Boost and Tolerance
TrinielLv 40Multi-Hit Chance and Resist
AzphelLv 45PvP Damage Boost and Tolerance — no skill nodes

The route on the boards

The real global boards from the game data. Gold marks the cheapest path from Start to the nodes this guide takes — the blue nodes of the priority skills and the orange nodes that matter in PvE (without Critical Damage Tolerance and Multi-Hit Resist); hover any node to see what it gives.

Empyrean Lords' BenedictionRadiant RecoveryEmpyrean Lord's GraceChain of TormentWarm BenedictionDebilitating MarkCondemnationHealing EnhancementJudgment ThunderImmortal VeilDefianceLightning Strike ScattershotHealing EnhancementEarth's RetributionImmortal VeilHealing LightDivine AuraEmpyrean Lords' BenedictionLight of RegenerationEmpyrean Lord's GraceBoltWarm Benediction
229 points in total skill levels

Condemnation +4Divine Aura +4Bolt +4

on the way:Empyrean Lord's Grace +3Radiant Benediction +3Earth's Grace +3Immortal Veil +2Chain of Torment +1Light of Regeneration +1Lightning Strike Scattershot +1Heal Block +1Warm Benediction +1Radiant Recovery +1Empyrean Lords' Benediction +1Prayer of Concentration +1Defiance +1

416 × Daevanion Crystal — the most you can get for the four PvE boards where they come from
  • Levels 12–45: Daevanion Crystal ×136.
  • Sealed dungeons (the ? on the map): Daevanion Crystal ×122.
  • Regional side quests: Daevanion Crystal ×58.
  • Shugo Festival Shop: Daevanion Crystal ×50 per character for Centuryroot Token ×10,500 in total — the price rises in four steps: 10 for 50, 10 for 100, 15 for 200, 15 for 400.
  • Nightmare Shop (Growth tab): Daevanion Crystal ×50 per character for Phantasmal Fragment ×15,000 in total (300 each).
  • The boards cost more: Nezekan, Zikel and Vaizel 134 each, Triniel 168 — 570 in total, so you can't fill them all. The route above takes the nodes that count first.
  • Dungeons on the enemy faction's side give nothing for these boards. The Azphel board (level 45) is PvP only and has its own Daevanion Crystal: Azphel — it is not counted here.

The route shown first is the recommended one. Drag the slider to see the path node by node; past the recommended amount it only fills the rest of the board in a generic order (orange nodes, Attack and Critical Hit, other skills, defense, MP last) — plan those nodes yourself and skip the passives your build doesn't use. Reset brings back the recommended route.

stat · 1 passive · 2 skill · 3 special · 4 stat · 2–3 route

Empyrean Lords' BenedictionRadiant RecoveryEmpyrean Lord's GraceChain of TormentWarm BenedictionDebilitating MarkCondemnationHealing EnhancementJudgment ThunderImmortal VeilDefianceLightning Strike ScattershotHealing EnhancementEarth's RetributionImmortal VeilHealing LightDivine AuraEmpyrean Lords' BenedictionLight of RegenerationEmpyrean Lord's GraceBoltWarm Benediction
391 points in total skill levels

Radiant Recovery +4Chain of Torment +4Condemnation +4Judgment Thunder +4

on the way:Empyrean Lords' Benediction +2Empyrean Lord's Grace +2Earth's Retribution +2Survival Willpower +2Heal Block +2Divine Aura +2Healing Enhancement +1Immortal Veil +1Light of Regeneration +1Prayer of Concentration +1Earth's Grace +1Warm Benediction +1Radiant Benediction +1

The route shown first is the recommended one. Drag the slider to see the path node by node; past the recommended amount it only fills the rest of the board in a generic order (orange nodes, Attack and Critical Hit, other skills, defense, MP last) — plan those nodes yourself and skip the passives your build doesn't use. Reset brings back the recommended route.

stat · 1 passive · 2 skill · 3 special · 4 stat · 2–3 route

Boards and costs come from the global client data (questlog.gg); the path is calculated, not taken from a video. Check the in-game board before committing a full route.

Stigmas

  • Earth Punishment Lv 15 20
    Condemnation always crits (so it has no cooldown), and the party gets Defense, Attack and Double Chance. One of your most important skills.
    • 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
    • 10+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
    • 15+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
    • 20+10s [Earth Punishment] and [Earth's Blessing] duration
    All specializations
    • 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
    • 10+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
    • 15+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
    • 20+10s [Earth Punishment] and [Earth's Blessing] duration
  • Light of Protection Lv 20
    Your mantra: incoming heal, accuracy, +10% HP and Perfect Chance, no cooldown. Doesn't stack with a Chanter's mantra — with a Chanter in the party swap it out. A toggle: switch it on once and keep it out of hotbar lines and the macro.
    • 5+10% Incoming Heal
    • 10+100 Accuracy
    • 15+10% Max HP
    • 20+10% Perfect Chance
    All specializations
    • 5+10% Incoming Heal
    • 10+100 Accuracy
    • 15+10% Max HP
    • 20+10% Perfect Chance
  • Prayer of Amplification Lv 10 20
    +20% Attack on cooldown, and it boosts Empyrean Lord's Grace and Earth's Grace. Without it a Cleric has no damage. Lucia's first three stigmas at 20: this one, Earth Punishment and Light of Protection.
    • 5+20% PvE Damage Boost and +10% PvP Damage Boost
    • 10x1.5 [Empyrean Lord's Grace] effect for the duration
    • 15x1.5 [Earth's Grace] effect for the duration
    • 20+15% additional Attack
    All specializations
    • 5+20% PvE Damage Boost and +10% PvP Damage Boost
    • 10x1.5 [Empyrean Lord's Grace] effect for the duration
    • 15x1.5 [Earth's Grace] effect for the duration
    • 20+15% additional Attack
  • Noble Aura Lv 10+
    An orb that attacks alongside you — about double your damage; the higher the better.
    • 5+200 Aura Critical Hit
    • 10+20 damage to targets afflicted with Debilitating Mark
    All specializations
    • 5+200 Aura Critical Hit
    • 10+20 damage to targets afflicted with Debilitating Mark
    • 15+30% damage to targets with Incapacitated Immunity
    • 20-1s Aura attack cooldown
  • Absolution with a Chanter
    Strongest heal stigma, but only good at 15+: +5% HP restored, heals for 15–20k, 1-minute cooldown from level 5. Lucia's pick instead of Light of Protection when a Chanter is in the party.
    • 5-30s cooldown
    • 10Removes all debuffs
    • 15+5% HP restored
    All specializations
    • 5-30s cooldown
    • 10Removes all debuffs
    • 15+5% HP restored
    • 20Restores 1.5% HP every 2s for 10s
  • Benevolence sanctuary
    Heal over time for the whole party; like Absolution, worth a slot only from 15.
    • 5+10s duration
    • 10Restores 200 Stamina every 5s for the duration
    • 15Restores 2% HP every 5s for the duration
    All specializations
    • 5+10s duration
    • 10Restores 200 Stamina every 5s for the duration
    • 15Restores 2% HP every 5s for the duration
    • 20Cleansing effect every 5s for the duration
  • Yustiel's Power sanctuary
    Party damage tolerance for 10s — a sanctuary swap instead of Noble Aura or Prayer.
    • 510% Max HP Protective Shield
    • 10+100 Block, Evasion
    • 15+20% Status Effect Resist
    All specializations
    • 510% Max HP Protective Shield
    • 10+100 Block, Evasion
    • 15+20% Status Effect Resist
    • 20+10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increase
  • Summon Resurrection Lv 5
    Keep it at 5 early; take it if your party keeps dying. In random groups Lucia skips it: if the player revives with a stone, the stigma still goes on a 2-minute cooldown.
    • 5-1s casting time
    All specializations
    • 5-1s casting time
    • 10Invincible for 3s after resurrection
    • 15Restores 20% of Max HP
    • 20Invincible for 5s after resurrection
  • Salvation skip
    3s of invulnerability on a long cooldown — red attacks go through it anyway; dodge instead.
    All specializations
    • 5+100% Incoming Heal
    • 10Restores 20% of Max HP at the end of [Salvation]
    • 15Grants base effect of [Salvation] to the party member with the lowest HP
    • 20Triggers [Salvation] when afflicted with Impact-type status

With a Chanter in the party: replace Light of Protection with Absolution, another heal or Summon Resurrection. Voice of Doom (−200 Critical Hit Resist on the boss at 15) is an option in sanctuaries with a second healer, mostly early while everyone is short on crit; Power Burst only where the stagger bar has to be broken and nobody else can do it (Nightmare). Root and Assault Mark have no use in PvE.

Whelps: level Earth Punishment to 20 first, then the others evenly, Light of Protection last. For a support role swap Noble Aura for Summon Resurrection or Yustiel's Power; with a Chanter swap Light of Protection for one of them. He keeps two skill presets, with and without a Chanter — each preset holds its own skill levels.

270 × Stigma Shard — from the shops, plus a few for levels and the story where they come from
  • Abyss shop: Stigma Shard ×50 per step, four steps per character (200 in all) — Abyss Points ×10,000, 15,000, 20,000 and 25,000 each.
  • Nightmare Shop (Growth tab): Stigma Shard ×35 per character for Phantasmal Fragment ×1,500 each — 52,500 in total.
  • Shugo Festival Shop: Stigma Shard ×35 per character for Centuryroot Token ×300 each — 10,500 in total.
  • Levels and the main story give a few more.

Stigmas

FightStigmas
Duels, small fightsPrayer of Amplification, Light of Protection, Yustiel's Power, Voice of Doom
Group PvPAbsolution in place of Voice of Doom — the cleanse and the big heal
Abyss, open worldSummon Resurrection sometimes, in place of Absolution
  • Prayer of Amplification Lv 20
    +20% Attack — and it boosts your crit passives. For damage or for bigger heals.
    • 5+20% PvE Damage Boost and +10% PvP Damage Boost
    • 10x1.5 [Empyrean Lord's Grace] effect for the duration
    • 15x1.5 [Earth's Grace] effect for the duration
    • 20+15% additional Attack
    All specializations
    • 5+20% PvE Damage Boost and +10% PvP Damage Boost
    • 10x1.5 [Empyrean Lord's Grace] effect for the duration
    • 15x1.5 [Earth's Grace] effect for the duration
    • 20+15% additional Attack
  • Light of Protection Lv 20
    PvP Damage Boost and Tolerance for the party, accuracy and Max HP. A toggle — switch it on once.
    • 5+10% Incoming Heal
    • 10+100 Accuracy
    • 15+10% Max HP
    • 20+10% Perfect Chance
    All specializations
    • 5+10% Incoming Heal
    • 10+100 Accuracy
    • 15+10% Max HP
    • 20+10% Perfect Chance
  • Yustiel's Power Lv 15
    10s of damage tolerance for the party with a shield, Block and Evasion — press it when the enemy commits their burst.
    • 510% Max HP Protective Shield
    • 10+100 Block, Evasion
    • 15+20% Status Effect Resist
    All specializations
    • 510% Max HP Protective Shield
    • 10+100 Block, Evasion
    • 15+20% Status Effect Resist
    • 20+10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increase
  • Voice of Doom Lv 10
    −60% incoming heal and HP potion recovery on the target for 20 seconds — it shuts down Clerics, Chanters and the self-heals of Gladiators and Templars. At 10 it also removes protective shields; +20% damage when it hits more targets helps in group fights.
    • 5Up to +20% damage when more targets hit
    • 10Removes Protective Shields on hit
    All specializations
    • 5Up to +20% damage when more targets hit
    • 10Removes Protective Shields on hit
    • 15-200 Critical Hit Resist for duration
    • 20-50% Damage over Time intervals
  • Absolution group PvP
    The strongest heal stigma; from 10 it removes all debuffs — Lucia's pick for group fights.
    • 5-30s cooldown
    • 10Removes all debuffs
    • 15+5% HP restored
    All specializations
    • 5-30s cooldown
    • 10Removes all debuffs
    • 15+5% HP restored
    • 20Restores 1.5% HP every 2s for 10s
  • Summon Resurrection Abyss
    For the Abyss and the open world, where a revive turns a fight.
    • 5-1s casting time
    All specializations
    • 5-1s casting time
    • 10Invincible for 3s after resurrection
    • 15Restores 20% of Max HP
    • 20Invincible for 5s after resurrection

Macro

?The macro key is not bound by default: bind it in Settings → Key Settings → General → Macro. Bind it to RMB — then you hold it together with the basic attack on LMB.

Lucia's global setup: only the in-game macro, two steps, and two hotbar lines read from her hotbar (frame 13:10). In AION 2 the bottom slot of a line has the highest priority; the cards show each line top to bottom as in the game.

Example hotbar layout
Debilitating MarkLightning Strike Scattershot 1
2
Radiant Recovery 3
Bolt 4
Light of Protection 5
6
7
Noble Aura 8
CondemnationChain of TormentEarth PunishmentPrayer of Amplification Q
Healing LightLight of Regeneration E
Earth's Retribution LMB
Judgment ThunderDivine Aura T

As in the game: a stacked line fires its bottom skill first; gold lines are the ones the macro presses. Hover an icon for the skill.

1. Hotbar lines

QPrayer line
  1. 4 Condemnation
  2. 3 Chain of Torment
  3. 2 Earth Punishment
  4. 1 Prayer of Amplification

In-game order, top to bottom. 1 = highest priority — the bottom slot.

Prayer whenever it is ready, then Earth Punishment and Chain of Torment, so every Condemnation crits and resets. Keep Light of Protection out of the line: it is a toggle, and every second press would switch it off.

TDivine Aura line
  1. 2 Judgment Thunder
  2. 1 Divine Aura

In-game order, top to bottom. 1 = highest priority — the bottom slot.

The aura when it is ready, Judgment Thunder in between — after each Judgment Thunder Condemnation can crit and reset again.

Outside the macro — the rest of her bar:

1Debuff line
  1. 2 Debilitating Mark
  2. 1 Lightning Strike Scattershot

In-game order, top to bottom. 1 = highest priority — the bottom slot.

Lightning Strike Scattershot on a staggered boss, otherwise Debilitating Mark — press it on cooldown.

EHeal line
  1. 2 Healing Light
  2. 1 Light of Regeneration

In-game order, top to bottom. 1 = highest priority — the bottom slot.

Light of Regeneration whenever it is ready, Healing Light (three charges) for the rest.

  • Own keysLMB Earth's Retribution, 3 Radiant Recovery, 4 Bolt, 5 Light of Protection (a toggle — switch it on once), 8 Noble Aura.

2. In-game macro

On RMB, every step with a 10 ms delay:

  1. 1Prayer linePrayer of Amplification
  2. 2Divine Aura lineDivine Aura

3. Keys

  • HoldThe macro on RMB together with Earth's Retribution on LMB — the basic attack, Judgment Thunder and Condemnation weave until the sequence starts again.
  • By handThe Debuff line on cooldown; the Heal line and Radiant Recovery when someone just took a hit; fully charged Bolt; Noble Aura on cooldown.

Lucia notes that a third-party macro does more, but she sticks to the in-game one.

Another option: Whelps' macro (global)

Whelps' setup (video of Oct 5, frames 3:35 and 4:28): once Condemnation reaches 12 and resets on a crit, the macro spams the Earth Punishment line three times for every press of the debuff line.

Example hotbar layout
1
Healing Light 2
Radiant Recovery 3
Bolt 4
Z
X
Noble Aura C
Light of Protection V
Judgment ThunderLight of RegenerationDivine AuraDebilitating Mark Q
Lightning Strike Scattershot E
Earth's Retribution LMB
Chain of TormentCondemnationPrayer of AmplificationEarth Punishment —

As in the game: a stacked line fires its bottom skill first; gold lines are the ones the macro presses. Hover an icon for the skill.

—Earth Punishment line
  1. 4 Chain of Torment
  2. 3 Condemnation
  3. 2 Prayer of Amplification
  4. 1 Earth Punishment

In-game order, top to bottom. 1 = highest priority — the bottom slot.

Earth Punishment and Prayer whenever they are ready, so Condemnation always crits and resets; Chain of Torment keeps the mark up. The line has no key — only the macro presses it.

QDebuff line
  1. 4 Judgment Thunder
  2. 3 Light of Regeneration
  3. 2 Divine Aura
  4. 1 Debilitating Mark

In-game order, top to bottom. 1 = highest priority — the bottom slot.

The debuff, the aura and the heal over time on cooldown; Judgment Thunder fills the rest.

  1. 1Earth Punishment line10 ms
  2. 2Earth Punishment line10 ms
  3. 3Earth Punishment line10 ms
  4. 4Debuff lineQ · 10 ms
  • HoldThe macro on RMB and Earth's Retribution on LMB; fully charge Bolt whenever it is ready.
  • By handHealing Light for small heals, Radiant Recovery for big ones.
  • CheckIn Combat Analysis, Condemnation should hit as often as Judgment Thunder or more. If it hits less, add another Earth Punishment line step — on Whelps' gear that is 26k DPS instead of 22k.

Recap

  • Skills: Condemnation, Radiant Recovery, Divine Aura, Bolt 16 → 20; Judgment Thunder, Lightning Strike Scattershot, Healing Light 16; the rest 12–14.
  • Stigmas: Earth Punishment, Light of Protection, Prayer of Amplification (all three to 20), Noble Aura; with a Chanter swap Light of Protection for Absolution.
  • Play: deal damage for contribution; heal only the people who just got hit.

Recap

  • Skills: as in PvE; Chain of Torment and Debilitating Mark take their crowd-control picks, Earth's Retribution ignores Block and Evasion at 20.
  • Stigmas: Prayer of Amplification, Light of Protection, Yustiel's Power, Voice of Doom; in group PvP Absolution instead of Voice of Doom.
  • Gear: PvE lines; Critical Hit Resist and Front Attack Damage on Genus Insight, the Azphel board.

Overview

The Cleric is the healer, but while leveling it plays as a ranged damage dealer: Chain of Torment marks the target, Condemnation punishes it, and the passive Radiant Benediction heals you and the party on every hit. Heal only when you need to.

Leveling in one sentence

Hold Earth's Retribution for mana, spam the Chain line with the in-game macro, and put your skill points into attacks rather than heals.

Patch Season 1. The build is checked against guides from the global servers: 4 stigmas, cap 20.

How to fight while leveling

  • Packs: Chain of Torment (hits up to 4) → Condemnation → Divine Aura with the AoE pick → Judgment Thunder.
  • Elites: Debilitating Mark (lower Defense) → Chain of Torment → Bolt charged → Condemnation.
  • Mana: target mode, and weave Earth's Retribution — it restores MP on every cast.
  • Low HP: Healing Light, and Radiant Benediction keeps ticking as long as you hit.
  • Staggered bosses: Lightning Strike Scattershot only works while the target is staggered.
  • Skill points: the attack skills first, heals later; spare points go into Empyrean Lord's Grace and Earth's Grace (Whelps).

Leveling macro

?The macro key is not bound by default: bind it in Settings → Key Settings → General → Macro. Bind it to RMB — then you hold it together with the basic attack on LMB.

Grobs' early-game setup: one hotbar line and a one-slot in-game macro. In AION 2 the bottom slot of a line has the highest priority — the card shows the line top to bottom as in the game.

RMBChain line
  1. 4 Judgment Thunder
  2. 3 Condemnation
  3. 2 Debilitating Mark
  4. 1 Chain of Torment

In-game order, top to bottom. 1 = highest priority — the bottom slot.

Chain of Torment goes first so Condemnation can hit; Judgment Thunder has no cooldown and fills the gaps.

In-game macro (Skill window → Macro), delay 10 ms:

  1. 1Chain line10 ms
  • HoldEarth's Retribution on LMB and the macro key together.
  • By handBolt (charged skill — keep it out of the macro), heals, stigmas.

Whelps' start from level 4: two lines in the macro on RMB — one with Condemnation at the bottom, one with Debilitating Mark. Once Condemnation reaches 12 and resets on a crit, switch to his PvE macro (PvE tab).

Stigmas while leveling

Stigmas unlock at level 22. Whelps' order for each new slot: 22 Earth Punishment (at the bottom of the Condemnation line, so Condemnation always crits), 27 Light of Protection, 32 Noble Aura, 37 Prayer of Amplification.

  • Summon Resurrection Lv 1
    One point is enough at first; level 5 cuts the cast time later.
    All specializations
    • 5-1s casting time
    • 10Invincible for 3s after resurrection
    • 15Restores 20% of Max HP
    • 20Invincible for 5s after resurrection
  • Noble Aura Lv 5
    An aura that fights next to you for 5 minutes — free damage.
    • 5+200 Aura Critical Hit
    All specializations
    • 5+200 Aura Critical Hit
    • 10+20 damage to targets afflicted with Debilitating Mark
    • 15+30% damage to targets with Incapacitated Immunity
    • 20-1s Aura attack cooldown
  • Earth Punishment Lv 5
    Damage over time; level 5 makes Condemnation crit.
    • 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
    All specializations
    • 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
    • 10+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
    • 15+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
    • 20+10s [Earth Punishment] and [Earth's Blessing] duration
  • Benevolence Lv 5
    Heal over time for 20s — sustain between packs.
    • 5+10s duration
    All specializations
    • 5+10s duration
    • 10Restores 200 Stamina every 5s for the duration
    • 15Restores 2% HP every 5s for the duration
    • 20Cleansing effect every 5s for the duration
  • Absolution Lv 5
    Big heal and debuff removal.
    • 5-30s cooldown
    All specializations
    • 5-30s cooldown
    • 10Removes all debuffs
    • 15+5% HP restored
    • 20Restores 1.5% HP every 2s for 10s

Sources

All sources and creators →

You found the easter egg!

Mimisaki

Cleric — main of the site's author.
Mimisaki · Asmodian · Zikel

What's new

  • Weekly tracker rebuilt — your whole roster at the top with each character's Odyle energy on the real server clock (+15 every 3 hours), one membership switch for the account, and a link to each character's class guide.
  • What the server shares and what each character has — Daily Dungeon, Shugo keys, duty quests and the server's energy limits are counted once for everyone; counters fill like charges in the game, and your item level shows what is open and what comes next. Limits corrected (Daily Dungeon is 14, not 7).

Full changelog →

Send feedback

What is wrong or outdated, or which guide should be added? A link to a source or a screenshot helps a lot.

Sent together with the message: